[Added] Start of player class, start of collision detection
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+79
-2
@@ -4,11 +4,13 @@
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#include <sstream>
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#include <iostream>
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#include "services/AssetService.h"
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#include "entities/Map.h"
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Map::Map()
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{
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loadTileset();
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loadMap();
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loadColMap();
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}
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void Map::loadMap()
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@@ -78,11 +80,53 @@ void Map::loadMap()
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}
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}
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void Map::loadColMap()
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{
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std::vector<int> tempColMap;
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std::ifstream openfile(AssetService::getInstance().getMapUrl(EMap::COLLISION));
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colMap.clear();
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if (openfile.is_open())
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{
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while (!openfile.eof())
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{
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std::string str;
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std::getline(openfile, str);
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std::stringstream stream(str);
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std::string value;
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while (std::getline(stream, value, ' '))
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{
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if (value.length() > 0)
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{
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int tempValue = atoi(value.c_str());
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tempColMap.push_back(tempValue);
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}
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}
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colMap.push_back(tempColMap);
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tempColMap.clear();
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}
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}
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}
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void Map::loadTileset()
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{
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this->tileset = AssetService::getInstance().loadTexture("Textures/tileset.png");
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}
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std::unordered_map<ECorner, Vector2> Map::cornersToTilePos(std::unordered_map<ECorner, Vector2> corners)
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{
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// std::cout << "Starting converting" << std::endl;
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std::unordered_map<ECorner, Vector2> cornersTilePos;
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for (const auto &pair : corners)
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{
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// std::cout << "Foreach pair" << std::endl;
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Vector2 original = corners[pair.first];
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cornersTilePos[pair.first] = {floorf(original.x / this->tileSize), floorf(original.y / this->tileSize)};
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}
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return cornersTilePos;
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}
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void Map::draw()
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{
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for (int i = 0; i < map.size(); i++)
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@@ -92,8 +136,8 @@ void Map::draw()
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if (map[i][j].x != -1 && map[i][j].y != -1)
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{
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// Rectangle source = {0,0,32,32};
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Rectangle sourceRect = {map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize};
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DrawTextureRec(tileset, sourceRect, {j * tileSize, i * tileSize}, WHITE);
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Rectangle sourceRect = {map[i][j].x * tileSize, map[i][j].y * tileSize, (float)tileSize, (float)tileSize};
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DrawTextureRec(tileset, sourceRect, {(float)j * tileSize, (float)i * tileSize}, WHITE);
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// tileSprites.setPosition(j * tileSize, i * tileSize);
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// tileSprites.setTextureRect(sf::IntRect(map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize));
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// GetWindow().draw(tileSprites);
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@@ -101,3 +145,36 @@ void Map::draw()
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}
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}
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}
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std::unordered_map<ECorner, bool> Map::checkForCollision(TextureWrapper texture)
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{
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// std::cout << "Converting.." << std::endl;
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std::unordered_map<ECorner, Vector2> cornersTilePos = cornersToTilePos(texture.getCorners());
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// std::cout << "Done with converting" << std::endl;
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std::unordered_map<ECorner, bool> cornerCollisions;
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for (const auto &pair : cornersTilePos)
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{
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// std::cout << "foreach collision check" << std::endl;
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Vector2 pos = cornersTilePos[pair.first];
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// std::cout << pos.x << " " << pos.y << std::endl;
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if(colMap[pos.y][pos.x] == 1) {
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cornerCollisions[pair.first] = true;
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} else {
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cornerCollisions[pair.first] = false;
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}
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}
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// std::cout << "Finished collision checks" << std::endl;
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return cornerCollisions;
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// for (int i = 0; i < tiles.size(); i++)
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// {
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// if (colMap[tiles[i].y][tiles[i].x] == 1)
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// {
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// timesCollision.push_back(i);
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// }
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// }
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}
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@@ -28,6 +28,21 @@ void AssetService::setAssets()
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maps[EMap::TEXTURE] = "Maps/map1.txt";
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maps[EMap::COLLISION] = "Maps/colmap1.txt";
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sprites[ESprite::PLAYER] = loadTexture("Textures/player.png");
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sprites[ESprite::PLAYER_GUN_LEFT] = loadTexture("Textures/gunleft.png");
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sprites[ESprite::PLAYER_GUN_RIGHT] = loadTexture("Textures/gunright.png");
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sprites[ESprite::ENEMY] = loadTexture("Textures/enemy.png");
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sprites[ESprite::ENEMY_GUN_LEFT] = loadTexture("Textures/gunleft_2.png");
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sprites[ESprite::ENEMY_GUN_RIGHT] = loadTexture("Textures/gunright_2.png");
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sprites[ESprite::CRATE] = loadTexture("Textures/woodencrate.png");
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sprites[ESprite::JELLY] = loadTexture("Textures/happyjelly.png");
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sprites[ESprite::HEALTHPACK] = loadTexture("Textures/FirstAidKit.png");
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sprites[ESprite::AMMOPACK] = loadTexture("Textures/Bullets_small.png");
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sprites[ESprite::POWERUP] = loadTexture("Textures/powerUpAnimation.png");
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sprites[ESprite::HUD_HEART] = loadTexture("Textures/heart.png");
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sprites[ESprite::HUD_HEART_EMPTY] = loadTexture("Textures/heart_empty.png");
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sprites[ESprite::HUD_AMMO] = loadTexture("Textures/bullet_hud.png");
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}
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Font AssetService::getFont(EFont font, int fontSize)
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@@ -89,13 +89,4 @@ void StateService::step()
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handleMusic();
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currentScreen->draw();
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currentScreen->logic();
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// if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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// {
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// setScreen(EScreen::MAIN);
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// }
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// if(instance) {
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// instance->handleMusic();
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// instance->currentScreen->draw();
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// instance->currentScreen->logic();
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// }
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}
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