[Added] Start of player class, start of collision detection
This commit is contained in:
+17
-2
@@ -5,6 +5,9 @@
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#include "entities/Background.h"
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#include "services/StateService.h"
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#include "services/AudioService.h"
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#include "services/MapService.h"
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#include "services/InputService.h"
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#include "entities/Player.h"
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class Game
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{
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@@ -24,6 +27,7 @@ public:
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wrappers.push_back(wrapper3);
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this->background = Background(wrappers);
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this->map = Map();
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MapService::getInstance().setMap(this->map);
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Vector2 screenSize = StateService::getInstance().getScreenSize();
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Camera2D camera = {0};
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@@ -33,6 +37,11 @@ public:
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camera.zoom = 1.0f;
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this->camera = camera;
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this->player = Player();
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this->player.getTexture().setPosition({200,350});
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InputService::getInstance().setKeysToWatch({KEY_SPACE, KEY_A, KEY_D}, {MOUSE_BUTTON_LEFT});
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AudioService::getInstance().setMusic(EMusic::GAME);
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AudioService::getInstance().playMusic();
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}
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@@ -42,7 +51,12 @@ public:
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void logic()
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{
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this->camera.offset.x -= 1.5;
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// this->camera.offset.x -= 1.5;
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this->player.logic();
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if(this->player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f)) {
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this->camera.offset = {(StateService::getInstance().getScreenSize().x / 2.0f) +((StateService::getInstance().getScreenSize().x / 2.0f) - this->player.getTexture().getPosition().x), StateService::getInstance().getScreenSize().y / 2.0f};
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}
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}
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void draw()
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@@ -52,6 +66,7 @@ public:
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this->background.draw();
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this->map.draw();
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this->player.draw();
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EndMode2D();
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EndDrawing();
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@@ -61,7 +76,7 @@ private:
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Camera2D camera;
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Background background;
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Map map;
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// Player player
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Player player;
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// std::vector<Enemy> enemies
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// std::vector<Create> crates
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// std::vector<PBullet> playerBullets
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+12
-2
@@ -3,6 +3,8 @@
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#include <vector>
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#include "raylib.h"
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#include "entities/TextureWrapper.h"
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#include <cmath>
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/**
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* Holds the collision and texture maps for the game world
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@@ -15,19 +17,27 @@ public:
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void draw();
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/** Checks and returns which corners of the object have been collided with */
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std::unordered_map<ECorner, bool> checkForCollision(TextureWrapper texture);
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private:
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/** Holds the number for every single tile, which refers to a certain sprite in the tileset */
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std::vector<std::vector<Vector2>> map;
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/** Holds 1s (collision) and 0s (no collision) for every tile */
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std::vector<std::vector<int>> colMap;
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float tileSize = 32;
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unsigned int tileSize = 32;
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Texture2D tileset;
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void loadMap();
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void loadColMap(){}
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void loadColMap();
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void loadTileset();
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/**
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* Converts the corners of the object to the matching tiles, so that they can be checked for collision
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*/
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std::unordered_map<ECorner, Vector2> cornersToTilePos(std::unordered_map<ECorner, Vector2> corners);
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};
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#endif
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@@ -0,0 +1,166 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "raylib.h"
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#include <unordered_map>
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#include "services/AssetService.h"
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#include "services/MapService.h"
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#include "services/InputService.h"
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#include "entities/TextureWrapper.h"
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#include "enums/ECorner.h"
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class Player
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{
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public:
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Player()
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{
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TextureWrapper wrapper = TextureWrapper(AssetService::getInstance().getSprite(ESprite::PLAYER), {32, 32}, {200, 200});
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wrapper.setSourceRect({0, 0, 32, 32});
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this->texture = wrapper;
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}
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~Player()
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{
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}
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void logic()
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{
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gravity();
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movement();
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handleCollision();
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applyVelocity();
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}
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void draw()
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{
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DrawTextureRec(this->texture.getTexture(), this->texture.getSourceRect(), this->texture.getPosition(), WHITE);
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}
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TextureWrapper &getTexture()
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{
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return this->texture;
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}
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protected:
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private:
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// Vector2 position;
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TextureWrapper texture;
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Vector2 velocity = {0, 0};
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std::vector<unsigned int> timesCollision; // Holds the amount of times the player has collided with a tile, and which corner of the player is touching a tile
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bool groundCollision; // Keeps track of whether or not the player has collided with the ground
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bool crateTopCollision;
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/**
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* Holds the corners of the player
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* Is used for precise collision detection
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*/
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// Keeps tracko f whether or not the player has collided with the top of the crate
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// std::unordered_map<Vector2, >
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void gravity()
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{
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// PositionUpdate();
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// Collision();
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// if (!groundCollision && !crateTopCollision)
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// {
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if (!groundCollision)
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{
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velocity.y += 0.6f;
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}
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else
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{
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velocity.y = 0.0f;
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}
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// if (sf::Keyboard::isKeyPressed(sf::Keyboard::W) && (groundCollision == true || crateTopCollision == true))
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// {
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// velocity.y = -GetJumpSpeed();
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// }
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// this->texture.move(velocity);
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}
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void movement()
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{
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velocity.x = 0.0f;
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if (InputService::getInstance().isKeyDown(KEY_A)) {
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// std::cout << "Left" << std::endl;
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velocity.x -= 3.0f;
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} else if (InputService::getInstance().isKeyDown(KEY_D)) {
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velocity.x += 3.0f;
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// std::cout << "Right" << std::endl;
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}
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if(InputService::getInstance().isKeyPressed(KEY_SPACE) && groundCollision) {
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velocity.y -= 7.2f;
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}
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this->texture.move(velocity);
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}
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void handleCollision()
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{
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groundCollision = false;
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std::unordered_map<ECorner, bool> collisions = MapService::getInstance().getMap().checkForCollision(this->texture);
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if (collisions[ECorner::BOTTOM_LEFT] || collisions[ECorner::BOTTOM_RIGHT])
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{
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this->texture.move({0, -velocity.y});
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velocity.y = 0.0f;
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groundCollision = true;
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}
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if (collisions[ECorner::LEFT_TOP] && collisions[ECorner::LEFT_BOTTOM]) {
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this->texture.move({+velocity.x, 0});
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velocity.x = 0.0f;
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}
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if (collisions[ECorner::TOP_LEFT] || collisions[ECorner::TOP_RIGHT]) {
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this->texture.move({0, +velocity.y});
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velocity.y = 0.0f;
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}
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if (collisions[ECorner::RIGHT_TOP] && collisions[ECorner::RIGHT_BOTTOM]) {
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this->texture.move({-velocity.x, 0});
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velocity.x = 0.0f;
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}
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}
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void applyVelocity() {
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// std::cout << velocity.x << std::endl;
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this->texture.move(velocity);
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}
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// timesCollision.clear();
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// for (int i = 0; i < tiles.size(); i++)
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// {
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// if (GetColMap()[tiles[i].y][tiles[i].x] == 1)
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// {
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// timesCollision.push_back(i);
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// }
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// }
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// groundCollision = false;
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// if (timesCollision.size() > 0)
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// {
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// for (int i = 0; i < timesCollision.size(); i++)
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// {
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// if (timesCollision[i] == 0 || timesCollision[i] == 1) //Topleft and Topright
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// {
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// velocity.y = 0;
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// }
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// else if (timesCollision[i] == 2 || timesCollision[i] == 3 || //Lefttop and Leftbottom
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// timesCollision[i] == 4 || timesCollision[i] == 5) //Righttop and Lefttop
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// {
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// velocity.x = 0;
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// }
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// else if (timesCollision[i] == 6 || timesCollision[i] == 7) //Bottomleft and Bottomright
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// {
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// groundCollision = true;
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// }
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// }
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// }
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// }
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};
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#endif
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@@ -8,14 +8,6 @@
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#include "services/AssetService.h"
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class Text {
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private:
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std::string text;
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Font font;
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int fontSize;
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int spacing;
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Color color;
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Vector2 position;
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public:
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Text(std::string text, EFont font, int fontSize = 30, int spacing = 0, Color color = WHITE, Vector2 position = {100,100});
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~Text(){}
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@@ -43,6 +35,14 @@ class Text {
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}
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void draw();
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private:
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std::string text;
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Font font;
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int fontSize;
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int spacing;
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Color color;
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Vector2 position;
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};
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#endif
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@@ -2,9 +2,12 @@
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#define TEXTURE_WRAPPER_H
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#include "raylib.h"
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#include "enums/ECorner.h"
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#include <unordered_map>
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class TextureWrapper {
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public:
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TextureWrapper(){}
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TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,32,32}) {
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this->texture = texture;
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this->size = size;
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@@ -34,6 +37,34 @@ class TextureWrapper {
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this->sourceRect = rect;
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}
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void setPosition(Vector2 position) {
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this->position = position;
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}
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void move(Vector2 deltaPos) {
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this->position = {this->position.x + deltaPos.x, this->position.y + deltaPos.y};
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}
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/** Returns the 4 corners of the texture */
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std::unordered_map<ECorner, Vector2> getCorners() {
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std::unordered_map<ECorner, Vector2> corners;
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float top = this->position.y;
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float right = this->position.x+this->size.x;
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float bottom = this->position.y + this->size.y;
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float left = this->position.x;
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float margin = 5; // Space to the corner
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corners[ECorner::TOP_LEFT] = {left+margin, top};
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corners[ECorner::TOP_RIGHT] = {right-margin, top};
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corners[ECorner::RIGHT_TOP] = {right, top+margin};
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corners[ECorner::RIGHT_BOTTOM] = {right, bottom-margin};
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corners[ECorner::BOTTOM_RIGHT] = {right-margin, bottom};
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corners[ECorner::BOTTOM_LEFT] = {left+margin, bottom};
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corners[ECorner::LEFT_BOTTOM] = {left, bottom-margin};
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corners[ECorner::LEFT_TOP] = {left, top+margin};
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return corners;
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}
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private:
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Texture2D texture;
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Rectangle sourceRect;
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@@ -0,0 +1,19 @@
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#ifndef CORNERS_H
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#define CORNERS_H
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/**
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* All corners of a GameObject
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*/
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enum class ECorner {
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TOP_LEFT,
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TOP_RIGHT,
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RIGHT_TOP,
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RIGHT_BOTTOM,
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BOTTOM_RIGHT,
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BOTTOM_LEFT,
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LEFT_BOTTOM,
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LEFT_TOP
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};
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#endif
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@@ -0,0 +1,21 @@
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#ifndef ESPRITE_H
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#define ESPRITE_H
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enum class ESprite {
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PLAYER,
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PLAYER_GUN_LEFT,
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PLAYER_GUN_RIGHT,
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ENEMY,
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ENEMY_GUN_LEFT,
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ENEMY_GUN_RIGHT,
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CRATE,
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JELLY,
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HEALTHPACK,
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AMMOPACK,
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POWERUP,
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HUD_HEART,
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HUD_HEART_EMPTY,
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HUD_AMMO
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};
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#endif
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@@ -6,13 +6,13 @@
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class GameScreen: public Screen {
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private:
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Game game;
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protected:
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public:
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GameScreen();
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void logic() override;
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void draw() override;
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private:
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Game game;
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};
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#endif
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@@ -6,6 +6,12 @@
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#include "entities/Text.h"
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class MainScreen : public Screen {
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public:
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MainScreen();
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void logic() override;
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void draw() override;
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private:
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int hoveredButton = 0;
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std::vector<Text> buttons;
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@@ -13,12 +19,6 @@ private:
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void mouseLogic();
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void keyboardLogic();
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void clickLogic();
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public:
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MainScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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@@ -3,14 +3,6 @@
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class Screen
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{
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private:
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protected:
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// std::optional<Map> map;
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// std::optional<Camera2D> camera;
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// std::optional<Map> map;
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// std::optional<Background> background;
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// std::vector<Text> text;
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public:
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Screen(){}
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~Screen() {}
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@@ -23,6 +15,9 @@ public:
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* Draw frame to the screen
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*/
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virtual void draw() = 0;
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private:
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};
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#endif
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@@ -6,15 +6,15 @@
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#include "entities/Text.h"
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class TitleScreen : public Screen {
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private:
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Music bg;
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std::vector<Text> text;
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public:
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TitleScreen();
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void logic() override;
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void draw() override;
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private:
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Music bg;
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std::vector<Text> text;
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};
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#endif
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@@ -7,17 +7,16 @@
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class TutorialScreen : public Screen
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{
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private:
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std::vector<Text> text;
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Background background;
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protected:
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public:
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TutorialScreen();
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~TutorialScreen() {}
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void logic() override;
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void draw() override;
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private:
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std::vector<Text> text;
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Background background;
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};
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#endif
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@@ -9,6 +9,7 @@
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#include "enums/EMusic.h"
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#include "enums/EBackground.h"
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#include "enums/EMap.h"
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#include "enums/ESprite.h"
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#include "services/Service.h"
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class AssetService: public Service<AssetService>
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@@ -27,6 +28,9 @@ public:
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std::string getMapUrl(EMap map) {
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return this->assetDir + this->maps[map];
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}
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Texture2D getSprite(ESprite sprite) {
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return this->sprites[sprite];
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}
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protected:
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AssetService();
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@@ -41,6 +45,7 @@ private:
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std::unordered_map<EMusic, Music> music;
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std::unordered_map<EBackground, Texture2D> backgrounds;
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std::unordered_map<EMap, std::string> maps;
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std::unordered_map<ESprite, Texture2D> sprites;
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void setAssets();
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@@ -20,11 +20,13 @@ public:
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{
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this->watchedKeys.clear();
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this->keysPressed.clear();
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this->keysDown.clear();
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for (int i = 0; i < keysToWatch.size(); i++)
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{
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this->watchedKeys.insert(keysToWatch[i]);
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this->keysPressed[keysToWatch[i]] = false;
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this->keysDown[keysToWatch[i]] = false;
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}
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setMouseButtonsToWatch(mouseButtonsToWatch);
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@@ -42,10 +44,15 @@ public:
|
||||
for (auto key : watchedKeys)
|
||||
{
|
||||
keysPressed[key] = false;
|
||||
keysDown[key] = false;
|
||||
if (IsKeyPressed(key))
|
||||
{
|
||||
keysPressed[key] = true;
|
||||
}
|
||||
if (IsKeyDown(key))
|
||||
{
|
||||
keysDown[key] = true;
|
||||
}
|
||||
}
|
||||
for (auto button : watchedMouseButtons)
|
||||
{
|
||||
@@ -62,6 +69,10 @@ public:
|
||||
return keysPressed[key];
|
||||
}
|
||||
|
||||
bool isKeyDown(KeyboardKey key) {
|
||||
return keysDown[key];
|
||||
}
|
||||
|
||||
bool isMouseButtonPressed(MouseButton button)
|
||||
{
|
||||
return mouseButtonsPressed[button];
|
||||
@@ -70,6 +81,7 @@ public:
|
||||
private:
|
||||
std::unordered_set<KeyboardKey> watchedKeys;
|
||||
std::unordered_map<KeyboardKey, bool> keysPressed;
|
||||
std::unordered_map<KeyboardKey, bool> keysDown;
|
||||
std::unordered_set<MouseButton> watchedMouseButtons;
|
||||
std::unordered_map<MouseButton, bool> mouseButtonsPressed;
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef MAP_SERVICE_H
|
||||
#define MAP_SERVICE_H
|
||||
|
||||
#include "services/Service.h"
|
||||
#include "entities/Map.h"
|
||||
#include "entities/TextureWrapper.h"
|
||||
|
||||
/**
|
||||
* Allows all rigidbodies to check against the current Map
|
||||
*/
|
||||
class MapService : public Service<MapService>
|
||||
{
|
||||
public:
|
||||
void setMap(Map map)
|
||||
{
|
||||
this->map = Map();
|
||||
}
|
||||
|
||||
Map& getMap() {
|
||||
return this->map;
|
||||
}
|
||||
|
||||
private:
|
||||
Map map;
|
||||
};
|
||||
|
||||
#endif
|
||||
+79
-2
@@ -4,11 +4,13 @@
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include "services/AssetService.h"
|
||||
#include "entities/Map.h"
|
||||
|
||||
Map::Map()
|
||||
{
|
||||
loadTileset();
|
||||
loadMap();
|
||||
loadColMap();
|
||||
}
|
||||
|
||||
void Map::loadMap()
|
||||
@@ -78,11 +80,53 @@ void Map::loadMap()
|
||||
}
|
||||
}
|
||||
|
||||
void Map::loadColMap()
|
||||
{
|
||||
std::vector<int> tempColMap;
|
||||
std::ifstream openfile(AssetService::getInstance().getMapUrl(EMap::COLLISION));
|
||||
|
||||
colMap.clear();
|
||||
|
||||
if (openfile.is_open())
|
||||
{
|
||||
while (!openfile.eof())
|
||||
{
|
||||
std::string str;
|
||||
std::getline(openfile, str);
|
||||
std::stringstream stream(str);
|
||||
std::string value;
|
||||
while (std::getline(stream, value, ' '))
|
||||
{
|
||||
if (value.length() > 0)
|
||||
{
|
||||
int tempValue = atoi(value.c_str());
|
||||
tempColMap.push_back(tempValue);
|
||||
}
|
||||
}
|
||||
colMap.push_back(tempColMap);
|
||||
tempColMap.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::loadTileset()
|
||||
{
|
||||
this->tileset = AssetService::getInstance().loadTexture("Textures/tileset.png");
|
||||
}
|
||||
|
||||
std::unordered_map<ECorner, Vector2> Map::cornersToTilePos(std::unordered_map<ECorner, Vector2> corners)
|
||||
{
|
||||
// std::cout << "Starting converting" << std::endl;
|
||||
std::unordered_map<ECorner, Vector2> cornersTilePos;
|
||||
for (const auto &pair : corners)
|
||||
{
|
||||
// std::cout << "Foreach pair" << std::endl;
|
||||
Vector2 original = corners[pair.first];
|
||||
cornersTilePos[pair.first] = {floorf(original.x / this->tileSize), floorf(original.y / this->tileSize)};
|
||||
}
|
||||
return cornersTilePos;
|
||||
}
|
||||
|
||||
void Map::draw()
|
||||
{
|
||||
for (int i = 0; i < map.size(); i++)
|
||||
@@ -92,8 +136,8 @@ void Map::draw()
|
||||
if (map[i][j].x != -1 && map[i][j].y != -1)
|
||||
{
|
||||
// Rectangle source = {0,0,32,32};
|
||||
Rectangle sourceRect = {map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize};
|
||||
DrawTextureRec(tileset, sourceRect, {j * tileSize, i * tileSize}, WHITE);
|
||||
Rectangle sourceRect = {map[i][j].x * tileSize, map[i][j].y * tileSize, (float)tileSize, (float)tileSize};
|
||||
DrawTextureRec(tileset, sourceRect, {(float)j * tileSize, (float)i * tileSize}, WHITE);
|
||||
// tileSprites.setPosition(j * tileSize, i * tileSize);
|
||||
// tileSprites.setTextureRect(sf::IntRect(map[i][j].x * tileSize, map[i][j].y * tileSize, tileSize, tileSize));
|
||||
// GetWindow().draw(tileSprites);
|
||||
@@ -101,3 +145,36 @@ void Map::draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_map<ECorner, bool> Map::checkForCollision(TextureWrapper texture)
|
||||
{
|
||||
// std::cout << "Converting.." << std::endl;
|
||||
std::unordered_map<ECorner, Vector2> cornersTilePos = cornersToTilePos(texture.getCorners());
|
||||
// std::cout << "Done with converting" << std::endl;
|
||||
|
||||
std::unordered_map<ECorner, bool> cornerCollisions;
|
||||
|
||||
for (const auto &pair : cornersTilePos)
|
||||
{
|
||||
// std::cout << "foreach collision check" << std::endl;
|
||||
Vector2 pos = cornersTilePos[pair.first];
|
||||
// std::cout << pos.x << " " << pos.y << std::endl;
|
||||
if(colMap[pos.y][pos.x] == 1) {
|
||||
cornerCollisions[pair.first] = true;
|
||||
} else {
|
||||
cornerCollisions[pair.first] = false;
|
||||
}
|
||||
}
|
||||
// std::cout << "Finished collision checks" << std::endl;
|
||||
|
||||
return cornerCollisions;
|
||||
|
||||
// for (int i = 0; i < tiles.size(); i++)
|
||||
// {
|
||||
// if (colMap[tiles[i].y][tiles[i].x] == 1)
|
||||
// {
|
||||
// timesCollision.push_back(i);
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
@@ -28,6 +28,21 @@ void AssetService::setAssets()
|
||||
|
||||
maps[EMap::TEXTURE] = "Maps/map1.txt";
|
||||
maps[EMap::COLLISION] = "Maps/colmap1.txt";
|
||||
|
||||
sprites[ESprite::PLAYER] = loadTexture("Textures/player.png");
|
||||
sprites[ESprite::PLAYER_GUN_LEFT] = loadTexture("Textures/gunleft.png");
|
||||
sprites[ESprite::PLAYER_GUN_RIGHT] = loadTexture("Textures/gunright.png");
|
||||
sprites[ESprite::ENEMY] = loadTexture("Textures/enemy.png");
|
||||
sprites[ESprite::ENEMY_GUN_LEFT] = loadTexture("Textures/gunleft_2.png");
|
||||
sprites[ESprite::ENEMY_GUN_RIGHT] = loadTexture("Textures/gunright_2.png");
|
||||
sprites[ESprite::CRATE] = loadTexture("Textures/woodencrate.png");
|
||||
sprites[ESprite::JELLY] = loadTexture("Textures/happyjelly.png");
|
||||
sprites[ESprite::HEALTHPACK] = loadTexture("Textures/FirstAidKit.png");
|
||||
sprites[ESprite::AMMOPACK] = loadTexture("Textures/Bullets_small.png");
|
||||
sprites[ESprite::POWERUP] = loadTexture("Textures/powerUpAnimation.png");
|
||||
sprites[ESprite::HUD_HEART] = loadTexture("Textures/heart.png");
|
||||
sprites[ESprite::HUD_HEART_EMPTY] = loadTexture("Textures/heart_empty.png");
|
||||
sprites[ESprite::HUD_AMMO] = loadTexture("Textures/bullet_hud.png");
|
||||
}
|
||||
|
||||
Font AssetService::getFont(EFont font, int fontSize)
|
||||
|
||||
@@ -89,13 +89,4 @@ void StateService::step()
|
||||
handleMusic();
|
||||
currentScreen->draw();
|
||||
currentScreen->logic();
|
||||
// if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||
// {
|
||||
// setScreen(EScreen::MAIN);
|
||||
// }
|
||||
// if(instance) {
|
||||
// instance->handleMusic();
|
||||
// instance->currentScreen->draw();
|
||||
// instance->currentScreen->logic();
|
||||
// }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user