[Updated] Codebase to deal with wasm-style keyboard and mouse inputs

This commit is contained in:
Ninjaws
2024-12-10 14:41:59 +01:00
parent cbf6e658ea
commit 97d93ab113
33 changed files with 344 additions and 124 deletions
@@ -2,11 +2,11 @@
#define BACKGROUND_H
#include "raylib.h"
#include "EBackground.h"
#include "enums/EBackground.h"
#include <vector>
#include "TextureWrapper.h"
#include "AssetService.h"
#include "StateService.h"
#include "entities/TextureWrapper.h"
#include "services/AssetService.h"
#include "services/StateService.h"
class Background {
public:
@@ -14,8 +14,9 @@ class Background {
}
Background(EBackground background){
Texture2D texture = AssetService::getInstance().getBackground(background);
TextureWrapper wrapper = TextureWrapper(texture, StateService::getInstance().getScreenSize(), {0,0});
// Texture2D texture = AssetService::getInstance().getBackground(background);
TextureWrapper wrapper = TextureWrapper(AssetService::getInstance().getBackground(background), StateService::getInstance().getScreenSize(), {0,0});
wrapper.setSourceRect({0,0,wrapper.getSize().x, wrapper.getSize().y});
textures.push_back(wrapper);
}
Background(std::vector<TextureWrapper> backgrounds){
+8 -4
View File
@@ -1,9 +1,10 @@
#ifndef GAME_H
#define GAME_H
#include "Map.h"
#include "Background.h"
#include "StateService.h"
#include "entities/Map.h"
#include "entities/Background.h"
#include "services/StateService.h"
#include "services/AudioService.h"
class Game
{
@@ -16,7 +17,7 @@ public:
wrapper2.setSourceRect({0,200,wrapper2.getSize().x, 200+wrapper2.getSize().y});
TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1792.0f,(float)GetScreenHeight()}, {wrapper1.getSize().x+wrapper2.getSize().x,0.0});
wrapper3.setSourceRect({64,200,64+wrapper3.getSize().x, 200+wrapper3.getSize().y});
std::vector<TextureWrapper> wrappers;
wrappers.push_back(wrapper1);
wrappers.push_back(wrapper2);
@@ -31,6 +32,9 @@ public:
camera.rotation = 0.0f;
camera.zoom = 1.0f;
this->camera = camera;
AudioService::getInstance().setMusic(EMusic::GAME);
AudioService::getInstance().playMusic();
}
~Game()
{
+2 -2
View File
@@ -2,10 +2,10 @@
#define TEXT_H
#include "raylib.h"
#include "EFont.h"
#include "enums/EFont.h"
#include <string>
#include <iostream>
#include "AssetService.h"
#include "services/AssetService.h"
class Text {
private:
@@ -5,7 +5,7 @@
class TextureWrapper {
public:
TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,100,100}) {
TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,32,32}) {
this->texture = texture;
this->size = size;
this->position = position;
+10
View File
@@ -0,0 +1,10 @@
#ifndef EMAP_H
#define EMAP_H
enum class EMap {
TEXTURE,
COLLISION
};
#endif
@@ -1,8 +1,8 @@
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
#include "Screen.h"
#include "Game.h"
#include "screens/Screen.h"
#include "entities/Game.h"
class GameScreen: public Screen {
@@ -1,9 +1,9 @@
#ifndef MAIN_SCREEN_H
#define MAIN_SCREEN_H
#include "Screen.h"
#include "screens/Screen.h"
#include <vector>
#include "Text.h"
#include "entities/Text.h"
class MainScreen : public Screen {
private:
@@ -1,9 +1,9 @@
#ifndef TITLE_SCREEN_H
#define TITLE_SCREEN_H
#include "Screen.h"
#include "screens/Screen.h"
#include "raylib.h"
#include "Text.h"
#include "entities/Text.h"
class TitleScreen : public Screen {
private:
@@ -1,9 +1,9 @@
#ifndef TUTORIAL_SCREEN_H
#define TUTORIAL_SCREEN_H
#include "Screen.h"
#include "Background.h"
#include "Text.h"
#include "screens/Screen.h"
#include "entities/Background.h"
#include "entities/Text.h"
class TutorialScreen : public Screen
{
@@ -5,31 +5,14 @@
#include <vector>
#include <string>
#include <unordered_map>
#include "EFont.h"
#include "EMusic.h"
#include "EBackground.h"
#include "Service.h"
#include "enums/EFont.h"
#include "enums/EMusic.h"
#include "enums/EBackground.h"
#include "enums/EMap.h"
#include "services/Service.h"
class AssetService: public Service<AssetService>
{
private:
/** Friend to allow access to the constructor */
friend class Service<AssetService>;
std::string assetDir;
std::unordered_map<EFont, std::string> fonts;
std::vector<Sound> sounds;
std::unordered_map<EMusic, Music> music;
std::unordered_map<EBackground, Texture2D> backgrounds;
void setAssets();
Music loadMusic(std::string filename, bool loops);
Sound loadSound(std::string filename);
std::string getFontUrl(EFont font);
protected:
AssetService();
public:
void setAssetDir(std::string assetDir){this->assetDir = assetDir;}
@@ -41,6 +24,29 @@ public:
return this->backgrounds[background];
}
Texture2D loadTexture(std::string filename);
std::string getMapUrl(EMap map) {
return this->assetDir + this->maps[map];
}
protected:
AssetService();
private:
/** Friend to allow access to the constructor */
friend class Service<AssetService>;
std::string assetDir;
std::unordered_map<EFont, std::string> fonts;
std::vector<Sound> sounds;
std::unordered_map<EMusic, Music> music;
std::unordered_map<EBackground, Texture2D> backgrounds;
std::unordered_map<EMap, std::string> maps;
void setAssets();
Music loadMusic(std::string filename, bool loops);
Sound loadSound(std::string filename);
std::string getFontUrl(EFont font);
};
#endif
@@ -2,18 +2,12 @@
#define AUDIO_SERVICE_H
#include "raylib.h"
#include "EMusic.h"
#include "Service.h"
#include "enums/EMusic.h"
#include "services/Service.h"
#include <optional>
class AudioService : public Service<AudioService>
{
private:
std::optional<Music> music;
EMusic currentTrack = EMusic::NONE;
protected:
public:
void setMusic(EMusic music);
std::optional<Music> getMusic(){return music;}
@@ -24,6 +18,13 @@ public:
void playSound();
void stopSounds();
protected:
private:
std::optional<Music> music;
EMusic currentTrack = EMusic::NONE;
};
#endif
+89
View File
@@ -0,0 +1,89 @@
#ifndef INPUT_SERVICE_H
#define INPUT_SERVICE_H
#include "Service.h"
#include "raylib.h"
#include <vector>
#include <unordered_set>
#include <unordered_map>
/**
* Tracks all user input, which is then retrieved by the screens
*/
class InputService : public Service<InputService>
{
public:
/**
* Setting up the keys to watch, so that only the keys that might get pressed are being watched
*/
void setKeysToWatch(std::vector<KeyboardKey> keysToWatch, std::vector<MouseButton> mouseButtonsToWatch)
{
this->watchedKeys.clear();
this->keysPressed.clear();
for (int i = 0; i < keysToWatch.size(); i++)
{
this->watchedKeys.insert(keysToWatch[i]);
this->keysPressed[keysToWatch[i]] = false;
}
setMouseButtonsToWatch(mouseButtonsToWatch);
}
/**
* Checks if a button has been pressed
* The flow:
* 1. Screen constructor: Announce which keys to watch
* 2. StateService loop: Check keys, store the result
* 3. Screen logic: If pressed, execute logic
*/
void checkKeys()
{
for (auto key : watchedKeys)
{
keysPressed[key] = false;
if (IsKeyPressed(key))
{
keysPressed[key] = true;
}
}
for (auto button : watchedMouseButtons)
{
mouseButtonsPressed[button] = false;
if (IsMouseButtonPressed(button))
{
mouseButtonsPressed[button] = true;
}
}
}
bool isKeyPressed(KeyboardKey key)
{
return keysPressed[key];
}
bool isMouseButtonPressed(MouseButton button)
{
return mouseButtonsPressed[button];
}
private:
std::unordered_set<KeyboardKey> watchedKeys;
std::unordered_map<KeyboardKey, bool> keysPressed;
std::unordered_set<MouseButton> watchedMouseButtons;
std::unordered_map<MouseButton, bool> mouseButtonsPressed;
void setMouseButtonsToWatch(std::vector<MouseButton> mouseButtonsToWatch)
{
this->watchedMouseButtons.clear();
this->mouseButtonsPressed.clear();
for (int i = 0; i < mouseButtonsToWatch.size(); i++)
{
this->watchedMouseButtons.insert(mouseButtonsToWatch[i]);
this->mouseButtonsPressed[mouseButtonsToWatch[i]] = false;
}
}
};
#endif
@@ -4,11 +4,6 @@
template <typename T>
class Service
{
private:
protected:
static T* instance;
Service() {}
public:
Service(const Service &) = delete;
Service &operator=(const Service &) = delete;
@@ -18,6 +13,13 @@ public:
static T instance;
return instance;
}
protected:
static T* instance;
Service() {}
private:
};
#endif
@@ -1,11 +1,11 @@
#ifndef STATE_SERVICE_H
#define STATE_SERVICE_H
#include "Screen.h"
#include <iostream>
#include <memory>
#include "EScreen.h"
#include "Service.h"
#include "services/Service.h"
#include "screens/Screen.h"
#include "enums/EScreen.h"
#include "raylib.h"
#if defined(PLATFORM_WEB)
@@ -17,6 +17,32 @@
*/
class StateService : public Service<StateService>
{
public:
Vector2 getScreenSize()
{
return screenSize;
}
void setScreenSize(Vector2 screenSize)
{
this->screenSize = screenSize;
}
void setScreen(EScreen screen);
Screen *getScreen();
/**
* Start the game loop
*/
void startGame();
static void staticStep()
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
std::cout << "Input!" << std::endl;
}
// Access the singleton instance and call step
getInstance().step();
}
private:
std::unique_ptr<Screen> currentScreen;
@@ -30,20 +56,6 @@ private:
void step();
void handleMusic();
public:
Vector2 getScreenSize(){
return screenSize;
}
void setScreenSize(Vector2 screenSize) {
this->screenSize = screenSize;
}
void setScreen(EScreen screen);
Screen *getScreen();
/**
* Start the game loop
*/
void startGame();
};
#endif