[Updated] Codebase to deal with wasm-style keyboard and mouse inputs
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#ifndef GAME_SCREEN_H
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#define GAME_SCREEN_H
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#include "screens/Screen.h"
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#include "entities/Game.h"
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class GameScreen: public Screen {
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private:
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Game game;
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protected:
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public:
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GameScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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