[Updated] Codebase to deal with wasm-style keyboard and mouse inputs
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#ifndef MAIN_SCREEN_H
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#define MAIN_SCREEN_H
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#include "screens/Screen.h"
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#include <vector>
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#include "entities/Text.h"
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class MainScreen : public Screen {
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private:
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int hoveredButton = 0;
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std::vector<Text> buttons;
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void mouseLogic();
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void keyboardLogic();
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void clickLogic();
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public:
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MainScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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