[Updated] Codebase to deal with wasm-style keyboard and mouse inputs
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#ifndef TUTORIAL_SCREEN_H
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#define TUTORIAL_SCREEN_H
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#include "screens/Screen.h"
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#include "entities/Background.h"
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#include "entities/Text.h"
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class TutorialScreen : public Screen
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{
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private:
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std::vector<Text> text;
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Background background;
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protected:
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public:
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TutorialScreen();
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~TutorialScreen() {}
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void logic() override;
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void draw() override;
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};
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#endif
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