[Updated] Codebase to deal with wasm-style keyboard and mouse inputs

This commit is contained in:
Ninjaws
2024-12-10 14:41:59 +01:00
parent cbf6e658ea
commit 97d93ab113
33 changed files with 344 additions and 124 deletions
+2 -2
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@@ -1,6 +1,6 @@
#include "Background.h"
#include "entities/Background.h"
#include "AssetService.h"
#include "services/AssetService.h"
// Background::Background(EBackground background)
// {
+3 -3
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@@ -1,9 +1,9 @@
#include "Map.h"
#include "entities/Map.h"
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include "AssetService.h"
#include "services/AssetService.h"
Map::Map()
{
@@ -14,7 +14,7 @@ Map::Map()
void Map::loadMap()
{
std::vector<Vector2> tempMap;
std::ifstream openfile("assets/Maps/map1.txt");
std::ifstream openfile(AssetService::getInstance().getMapUrl(EMap::TEXTURE));
map.clear();
+1 -1
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@@ -1,4 +1,4 @@
#include "Text.h"
#include "entities/Text.h"
Text::Text(std::string text, EFont font, int fontSize, int spacing, Color color, Vector2 position)
{
+57 -7
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@@ -1,16 +1,66 @@
#include "raylib.h"
#include "Screen.h"
#include "TitleScreen.h"
#include "StateService.h"
#include <iostream>
// #include "screens/Screen.h"
// #include "screens/TitleScreen.h"
#include "services/StateService.h"
// #include <iostream>
// #if defined(PLATFORM_WEB)
// #include <emscripten/emscripten.h>
// #endif
int main(void)
// void step();
// static void gameloop();
int main()
{
StateService& stateService = StateService::getInstance();
stateService.setScreenSize({640,544});
stateService.startGame();
// std::cout << "StateService instance: " << service << std::endl;
// InitWindow(640, 544, "Jelly Rescue");
// // SetTargetFPS(60);
// // setScreen(EScreen::TITLE);
// #if defined(PLATFORM_WEB)
// emscripten_set_main_loop(step, 0, 1);
// #else
// while (!WindowShouldClose())
// {
// step();
// }
// #endif
// CloseWindow();
return 0;
}
}
// static void gameloop()
// {
// // InitAudioDevice();
// InitWindow(640, 544, "Jelly Rescue");
// // SetTargetFPS(60);
// // setScreen(EScreen::TITLE);
// #if defined(PLATFORM_WEB)
// emscripten_set_main_loop(step, 0, 1);
// #else
// while (!WindowShouldClose())
// {
// step();
// }
// #endif
// CloseWindow();
// // CloseAudioDevice();
// }
// void step()
// {
// ClearBackground(BLACK);
// }
+3 -3
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@@ -1,6 +1,6 @@
#include "GameScreen.h"
#include "Map.h"
#include "StateService.h"
#include "screens/GameScreen.h"
#include "entities/Map.h"
#include "services/StateService.h"
GameScreen::GameScreen()
{
+9 -6
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@@ -1,7 +1,8 @@
#include "MainScreen.h"
#include "AudioService.h"
#include "StateService.h"
#include "screens/MainScreen.h"
#include "services/AudioService.h"
#include "services/StateService.h"
#include "raylib.h"
#include "services/InputService.h"
MainScreen::MainScreen()
{
@@ -33,6 +34,8 @@ MainScreen::MainScreen()
AudioService::getInstance().setMusic(EMusic::MAIN);
AudioService::getInstance().playMusic();
}
InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_UP, KEY_DOWN}, {MOUSE_BUTTON_LEFT});
}
void MainScreen::logic()
@@ -78,18 +81,18 @@ void MainScreen::mouseLogic()
void MainScreen::keyboardLogic()
{
if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
if (InputService::getInstance().isKeyPressed(KEY_DOWN) || InputService::getInstance().isKeyPressed(KEY_UP))
{
buttons[hoveredButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
buttons[hoveredButton].setColor(RED);
}
}
void MainScreen::clickLogic()
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
std::string selectedButton = buttons[hoveredButton].getText();
+1 -4
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@@ -1,7 +1,4 @@
#include "Screen.h"
#include "AudioService.h"
#include <optional>
#include "screens/Screen.h"
// void Screen::draw()
// {
+10 -7
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@@ -1,9 +1,10 @@
#include "TitleScreen.h"
#include "AssetService.h"
#include "StateService.h"
#include "EFont.h"
#include "AudioService.h"
#include "screens/TitleScreen.h"
#include "services/AssetService.h"
#include "services/StateService.h"
#include "enums/EFont.h"
#include "services/AudioService.h"
#include <iostream>
#include "services/InputService.h"
TitleScreen::TitleScreen()
{
@@ -27,14 +28,16 @@ TitleScreen::TitleScreen()
AudioService::getInstance().setMusic(EMusic::MAIN);
AudioService::getInstance().playMusic();
}
InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
}
void TitleScreen::logic()
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
// std::cout << "Next screen!" << std::endl;
if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
StateService::getInstance().setScreen(EScreen::MAIN);
// std::cout << "Next screen!" << std::endl;
}
}
+8 -5
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@@ -1,8 +1,9 @@
#include "TutorialScreen.h"
#include "screens/TutorialScreen.h"
#include "StateService.h"
#include "EFont.h"
#include "EScreen.h"
#include "services/StateService.h"
#include "enums/EFont.h"
#include "enums/EScreen.h"
#include "services/InputService.h"
TutorialScreen::TutorialScreen() {
Text textBack = Text("Press Enter to go back", EFont::SANSATION, 30, 0, RED);
@@ -11,11 +12,13 @@ TutorialScreen::TutorialScreen() {
this->text.push_back(textBack);
this->background = Background(EBackground::TUTORIAL);
InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
}
void TutorialScreen::logic()
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
if ( InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
StateService::getInstance().setScreen(EScreen::MAIN);
}
+5 -2
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@@ -1,5 +1,5 @@
#include "AssetService.h"
#include "services/AssetService.h"
#include <iostream>
AssetService::AssetService()
{
setAssetDir("assets/");
@@ -25,6 +25,9 @@ void AssetService::setAssets()
backgrounds[EBackground::GAME2] = loadTexture("Textures/GameBackground_2.jpg");
backgrounds[EBackground::GAME3] = loadTexture("Textures/GameBackground_3.png");
backgrounds[EBackground::VICTORY] = loadTexture("Textures/VictoryScreenBackground.png");
maps[EMap::TEXTURE] = "Maps/map1.txt";
maps[EMap::COLLISION] = "Maps/colmap1.txt";
}
Font AssetService::getFont(EFont font, int fontSize)
+2 -2
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@@ -1,5 +1,5 @@
#include "AudioService.h"
#include "AssetService.h"
#include "services/AudioService.h"
#include "services/AssetService.h"
// AudioService::~AudioService()
// {
+33 -7
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@@ -1,11 +1,12 @@
#include "StateService.h"
#include "services/StateService.h"
#include "raylib.h"
#include "TitleScreen.h"
#include "MainScreen.h"
#include "TutorialScreen.h"
#include "GameScreen.h"
#include "screens/TitleScreen.h"
#include "screens/MainScreen.h"
#include "screens/TutorialScreen.h"
#include "screens/GameScreen.h"
#include <optional>
#include "AudioService.h"
#include "services/AudioService.h"
#include "services/InputService.h"
void StateService::setScreen(EScreen state)
{
@@ -38,16 +39,30 @@ Screen *StateService::getScreen()
void StateService::startGame()
{
// if(!instance)
// return;
InitAudioDevice();
// InitWindow(640,544, "Jelly Rescue");
InitWindow(screenSize.x, screenSize.y, "Jelly Rescue");
SetTargetFPS(60);
// #if defined(PLATFORM_WEB)
// emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_CANVAS, nullptr, 1, staticStep);
// #endif
// #if defined(PLATFORM_WEB)
// emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_CANVAS, nullptr, 1, [](const EmscriptenFocusEvent* event) {
// std::cout << "Canvas Focused!" << std::endl;
// });
// #endif
setScreen(EScreen::TITLE);
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(step, 0, 1);
emscripten_set_main_loop(StateService::staticStep, 0, 1);
#else
// while (!WindowShouldClose() && instance->gameRunning)
while (!WindowShouldClose() && gameRunning)
{
step();
@@ -69,7 +84,18 @@ void StateService::handleMusic()
void StateService::step()
{
InputService::getInstance().checkKeys();
handleMusic();
currentScreen->draw();
currentScreen->logic();
// if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
// {
// setScreen(EScreen::MAIN);
// }
// if(instance) {
// instance->handleMusic();
// instance->currentScreen->draw();
// instance->currentScreen->logic();
// }
}