[Updated] Codebase to deal with wasm-style keyboard and mouse inputs
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@@ -1,6 +1,6 @@
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#include "GameScreen.h"
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#include "Map.h"
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#include "StateService.h"
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#include "screens/GameScreen.h"
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#include "entities/Map.h"
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#include "services/StateService.h"
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GameScreen::GameScreen()
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{
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@@ -1,7 +1,8 @@
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#include "MainScreen.h"
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#include "AudioService.h"
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#include "StateService.h"
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#include "screens/MainScreen.h"
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#include "services/AudioService.h"
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#include "services/StateService.h"
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#include "raylib.h"
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#include "services/InputService.h"
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MainScreen::MainScreen()
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{
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@@ -33,6 +34,8 @@ MainScreen::MainScreen()
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_UP, KEY_DOWN}, {MOUSE_BUTTON_LEFT});
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}
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void MainScreen::logic()
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@@ -78,18 +81,18 @@ void MainScreen::mouseLogic()
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void MainScreen::keyboardLogic()
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{
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if (IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_UP))
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if (InputService::getInstance().isKeyPressed(KEY_DOWN) || InputService::getInstance().isKeyPressed(KEY_UP))
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{
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buttons[hoveredButton].setColor(WHITE);
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/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
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hoveredButton = ((hoveredButton - (IsKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
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hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_DOWN) ? -1 : 1)) + 4) % 4;
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buttons[hoveredButton].setColor(RED);
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}
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}
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void MainScreen::clickLogic()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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std::string selectedButton = buttons[hoveredButton].getText();
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@@ -1,7 +1,4 @@
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#include "Screen.h"
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#include "AudioService.h"
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#include <optional>
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#include "screens/Screen.h"
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// void Screen::draw()
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// {
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@@ -1,9 +1,10 @@
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#include "TitleScreen.h"
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#include "AssetService.h"
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#include "StateService.h"
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#include "EFont.h"
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#include "AudioService.h"
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#include "screens/TitleScreen.h"
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#include "services/AssetService.h"
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#include "services/StateService.h"
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#include "enums/EFont.h"
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#include "services/AudioService.h"
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#include <iostream>
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#include "services/InputService.h"
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TitleScreen::TitleScreen()
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{
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@@ -27,14 +28,16 @@ TitleScreen::TitleScreen()
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AudioService::getInstance().setMusic(EMusic::MAIN);
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AudioService::getInstance().playMusic();
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}
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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}
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void TitleScreen::logic()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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// std::cout << "Next screen!" << std::endl;
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if (InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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// std::cout << "Next screen!" << std::endl;
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}
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}
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@@ -1,8 +1,9 @@
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#include "TutorialScreen.h"
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#include "screens/TutorialScreen.h"
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#include "StateService.h"
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#include "EFont.h"
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#include "EScreen.h"
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#include "services/StateService.h"
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#include "enums/EFont.h"
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#include "enums/EScreen.h"
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#include "services/InputService.h"
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TutorialScreen::TutorialScreen() {
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Text textBack = Text("Press Enter to go back", EFont::SANSATION, 30, 0, RED);
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@@ -11,11 +12,13 @@ TutorialScreen::TutorialScreen() {
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this->text.push_back(textBack);
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this->background = Background(EBackground::TUTORIAL);
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InputService::getInstance().setKeysToWatch({KEY_ENTER}, {MOUSE_BUTTON_LEFT});
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}
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void TutorialScreen::logic()
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if ( InputService::getInstance().isKeyPressed(KEY_ENTER) || InputService::getInstance().isMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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StateService::getInstance().setScreen(EScreen::MAIN);
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}
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