[Updated] Enemies now track player movement, and the gun rotates appropriately
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@@ -0,0 +1,56 @@
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<!doctypehtml>
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<html lang=EN-us>
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<head>
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<meta charset=utf-8>
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<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
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<title>raylib web game</title>
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<meta content="raylib web game" name=title>
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</head>
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<style>
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html {
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/* width:fit-content; */
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width: 100vw;
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height:100vh;
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}
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body {
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margin: 0px;
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/* overflow: hidden; */
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/* background-color: black; */
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width:100%;
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height:100%;
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display:flex;
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cursor:none;
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}
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canvas {
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margin:auto;
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}
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</style>
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<body>
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<canvas id="canvas" width="640" height="544"></canvas>
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<p id="output" />
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<script>
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var Module = {
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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return canvas;
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})()
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};
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</script>
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<script src=game.js async></script>
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</body>
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</html>
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