[Updated] Backgrounds to display the desired portion of the image, [Added] Start of the Game class
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+30
-10
@@ -4,20 +4,40 @@
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#include "raylib.h"
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#include "EBackground.h"
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#include <vector>
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#include "TextureWrapper.h"
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#include "AssetService.h"
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#include "StateService.h"
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class Background {
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private:
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Vector2 position;
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std::vector<Texture2D> textures;
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protected:
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public:
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Background(EBackground background);
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Background(std::vector<EBackground> backgrounds);
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Background() {
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}
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Background(EBackground background){
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Texture2D texture = AssetService::getInstance().getBackground(background);
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TextureWrapper wrapper = TextureWrapper(texture, StateService::getInstance().getScreenSize(), {0,0});
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textures.push_back(wrapper);
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}
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Background(std::vector<TextureWrapper> backgrounds){
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for(int i = 0; i < backgrounds.size(); i++) {
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this->textures.push_back(backgrounds[i]);
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}
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}
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~Background(){}
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Vector2 getPosition();
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void updatePosition(Vector2 deltaPos);
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void setPosition(Vector2 position);
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void draw();
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// Vector2 getPosition();
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// void updatePosition(Vector2 deltaPos);
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// void setPosition(Vector2 position);
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void draw(){
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for(int i = 0; i < textures.size(); i++) {
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TextureWrapper texture = textures[i];
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// Rectangle sourceRect = {0, 0, texture.getSize().x, texture.getSize().y};
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DrawTextureRec(texture.getTexture(), texture.getSourceRect(), texture.getPosition(),WHITE);
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}
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}
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private:
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std::vector<TextureWrapper> textures;
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// Vector2 position;
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// Vector2 size;
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};
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@@ -0,0 +1,71 @@
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#ifndef GAME_H
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#define GAME_H
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#include "Map.h"
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#include "Background.h"
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#include "StateService.h"
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class Game
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{
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public:
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Game()
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{
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TextureWrapper wrapper1 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME1), {GetScreenWidth()*2.0f,(float)GetScreenHeight()}, {0,0});
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wrapper1.setSourceRect({0,0,wrapper1.getSize().x, wrapper1.getSize().y});
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TextureWrapper wrapper2 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME2), {864.0f,(float)GetScreenHeight()}, {wrapper1.getSize().x,0.0});
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wrapper2.setSourceRect({0,200,wrapper2.getSize().x, 200+wrapper2.getSize().y});
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TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1792.0f,(float)GetScreenHeight()}, {wrapper1.getSize().x+wrapper2.getSize().x,0.0});
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wrapper3.setSourceRect({64,200,64+wrapper3.getSize().x, 200+wrapper3.getSize().y});
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std::vector<TextureWrapper> wrappers;
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wrappers.push_back(wrapper1);
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wrappers.push_back(wrapper2);
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wrappers.push_back(wrapper3);
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this->background = Background(wrappers);
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this->map = Map();
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Vector2 screenSize = StateService::getInstance().getScreenSize();
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Camera2D camera = {0};
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camera.offset = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Set offset to center
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camera.target = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Initially at the center of the world
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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this->camera = camera;
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}
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~Game()
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{
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}
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void logic()
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{
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this->camera.offset.x -= 1.5;
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}
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void draw()
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{
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BeginDrawing();
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BeginMode2D(this->camera);
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this->background.draw();
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this->map.draw();
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EndMode2D();
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EndDrawing();
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}
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private:
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Camera2D camera;
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Background background;
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Map map;
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// Player player
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// std::vector<Enemy> enemies
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// std::vector<Create> crates
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// std::vector<PBullet> playerBullets
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// std::vector<EBullet> enemyBullets
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// std::vector<Jelly> jellies
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// std::vector<Ammo> ammo
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// std::vector<Healthpack> healthpacks
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// Powerup powerup
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};
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#endif
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@@ -2,15 +2,17 @@
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#define GAME_SCREEN_H
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#include "Screen.h"
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#include "Game.h"
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class GameScreen: public Screen {
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private:
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Game game;
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protected:
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public:
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GameScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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@@ -2,10 +2,13 @@
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#define MAIN_SCREEN_H
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#include "Screen.h"
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#include <vector>
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#include "Text.h"
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class MainScreen : public Screen {
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private:
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int hoveredButton = 0;
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std::vector<Text> buttons;
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void mouseLogic();
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void keyboardLogic();
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@@ -15,6 +18,7 @@ public:
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MainScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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+20
-28
@@ -1,36 +1,28 @@
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#ifndef SCREEN_H
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#define SCREEN_H
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#include <vector>
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#include "Text.h"
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#include "raylib.h"
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#include <optional>
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#include "Background.h"
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#include "Map.h"
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class Screen
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{
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private:
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protected:
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// std::optional<Map> map;
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// std::optional<Camera2D> camera;
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// std::optional<Map> map;
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// std::optional<Background> background;
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// std::vector<Text> text;
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class Screen {
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private:
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protected:
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// std::optional<Map> map;
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std::optional<Camera2D> camera;
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std::optional<Map> map;
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std::optional<Background> background;
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std::vector<Text> text;
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public:
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Screen();
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~Screen(){}
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/**
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* Execute all logic for this frame
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*/
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virtual void logic() = 0;
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/**
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* Draw frame to the screen
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*/
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void draw();
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public:
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Screen(){}
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~Screen() {}
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/**
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* Execute all logic for this frame
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*/
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virtual void logic() = 0;
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/**
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* Draw frame to the screen
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*/
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virtual void draw() = 0;
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};
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#endif
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@@ -6,6 +6,7 @@
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#include <memory>
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#include "EScreen.h"
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#include "Service.h"
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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@@ -0,0 +1,44 @@
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#ifndef TEXTURE_WRAPPER_H
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#define TEXTURE_WRAPPER_H
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#include "raylib.h"
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class TextureWrapper {
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public:
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TextureWrapper(Texture2D texture, Vector2 size = {32,32}, Vector2 position = {0,0}, Rectangle sourceRect = {0,0,100,100}) {
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this->texture = texture;
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this->size = size;
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this->position = position;
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}
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~TextureWrapper() {
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}
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Texture2D getTexture() {
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return this->texture;
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}
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Rectangle getSourceRect(){
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return this->sourceRect;
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}
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Vector2 getSize() {
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return this->size;
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}
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Vector2 getPosition() {
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return this->position;
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}
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void setSourceRect(Rectangle rect) {
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this->sourceRect = rect;
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}
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private:
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Texture2D texture;
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Rectangle sourceRect;
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Vector2 size;
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Vector2 position;
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};
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#endif
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@@ -3,15 +3,18 @@
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#include "Screen.h"
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#include "raylib.h"
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#include "Text.h"
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class TitleScreen : public Screen {
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private:
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Music bg;
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std::vector<Text> text;
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public:
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TitleScreen();
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void logic() override;
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void draw() override;
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};
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#endif
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@@ -2,16 +2,22 @@
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#define TUTORIAL_SCREEN_H
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#include "Screen.h"
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#include "Background.h"
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#include "Text.h"
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class TutorialScreen : public Screen {
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class TutorialScreen : public Screen
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{
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private:
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std::vector<Text> text;
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Background background;
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protected:
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public:
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TutorialScreen();
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~TutorialScreen() {}
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void logic() override;
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void draw() override;
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};
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#endif
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