[Added] Start of enemies

This commit is contained in:
Ninjaws
2024-12-16 22:27:06 +01:00
parent 5af531a08b
commit e8c78770b5
17 changed files with 580 additions and 101 deletions
-33
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@@ -1,33 +0,0 @@
#ifndef GAME_OVER_SCREEN_H
#define GAME_OVER_SCREEN_H
#include "screens/Screen.h"
#include "raylib.h"
#include "services/AudioService.h"
class GameOverScreen : public Screen
{
public:
GameOverScreen()
{
AudioService::getInstance().setMusic(EMusic::GAME_OVER);
AudioService::getInstance().playMusic();
}
void logic() override
{
}
void draw() override
{
BeginDrawing();
// ClearBackground((Color){255,0,0,100});
DrawRectangle(0, 0, 640, 544, (Color){255,0,0,65});
EndDrawing();
}
private:
};
#endif
+28
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@@ -0,0 +1,28 @@
#ifndef VICTORY_SCREEN_H
#define VICTORY_SCREEN_H
#include "raylib.h"
#include "screens/Screen.h"
#include "services/AssetService.h"
#include "entities/TextureWrapper.h"
#include "entities/Text.h"
#include "entities/Background.h"
#include <vector>
class VictoryScreen : public Screen
{
public:
VictoryScreen();
void logic() override;
void draw() override;
private:
std::vector<Text> text;
std::vector<TextureWrapper> textures;
std::vector<Text> buttons;
int hoveredButton = 0;
Background background;
};
#endif