[Added] Start of enemies
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#ifndef VICTORY_SCREEN_H
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#define VICTORY_SCREEN_H
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#include "raylib.h"
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#include "screens/Screen.h"
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#include "services/AssetService.h"
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#include "entities/TextureWrapper.h"
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#include "entities/Text.h"
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#include "entities/Background.h"
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#include <vector>
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class VictoryScreen : public Screen
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{
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public:
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VictoryScreen();
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void logic() override;
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void draw() override;
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private:
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std::vector<Text> text;
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std::vector<TextureWrapper> textures;
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std::vector<Text> buttons;
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int hoveredButton = 0;
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Background background;
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};
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#endif
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