[Added] Start of enemies
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@@ -6,13 +6,16 @@
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#include "services/MapService.h"
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#include "entities/Vector2i.h"
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#include "entities/Crate.h"
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#include "entities/PBullet.h"
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#include "entities/Jelly.h"
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#include "entities/AmmoPack.h"
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#include "entities/HealthPack.h"
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#include "entities/Powerup.h"
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#include "entities/Flag.h"
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#include <vector>
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/**
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* Service that manages the collectables (jellies), consumables (Ammo, health, powerups), and the finish flag
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*/
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class CollectableService : public Service<CollectableService>
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{
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public:
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@@ -23,6 +26,7 @@ public:
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initAmmoPacks();
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initHealthPacks();
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initPowerups();
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initFlag();
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}
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void collectableLogic()
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@@ -32,6 +36,7 @@ public:
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ammoPackLogic();
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healthPackLogic();
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powerupLogic();
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flag.logic();
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}
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void drawCollectables()
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@@ -41,6 +46,7 @@ public:
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drawAmmoPacks();
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drawHealthpacks();
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drawPowerups();
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flag.draw();
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}
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std::vector<Crate> &getCrates()
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@@ -62,6 +68,10 @@ public:
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return this->powerUps;
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}
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Flag& getFlag() {
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return this->flag;
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}
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int getMaxAmountOfJellies()
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{
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return this->amountOfCrates;
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@@ -82,6 +92,7 @@ private:
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std::vector<HealthPack> healthPacks;
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std::vector<Jelly> jellies;
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std::vector<Powerup> powerUps;
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Flag flag;
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void initCrates()
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{
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@@ -146,6 +157,11 @@ private:
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powerUps[0].getObject().setPosition({41.0f * tileSize+8, 10.0f * tileSize-25});
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}
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void initFlag() {
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int tileSize = MapService::getInstance().getMap().getTileSize();
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this->flag = Flag({118.0f*tileSize-tileSize/2.0f, 3.0f * tileSize-8});
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}
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void crateLogic()
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{
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for (auto it = crates.begin(); it != crates.end();)
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@@ -0,0 +1,67 @@
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#ifndef ENEMY_SERVICE_H
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#define ENEMY_SERVICE_H
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#include "raylib.h"
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#include "services/Service.h"
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#include "services/AssetService.h"
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#include "entities/Enemy.h"
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#include <optional>
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class EnemyService : public Service<EnemyService>
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{
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public:
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void initEnemies()
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{
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this->enemies.clear();
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const int AMNT_OF_ENEMIES = 8;
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int tileSize = MapService::getInstance().getMap().getTileSize();
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for (int i = 0; i < AMNT_OF_ENEMIES; i++)
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{
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enemies.push_back(Enemy());
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}
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this->enemies[0].getObject().setPosition({31.0f * tileSize, 15.0f * tileSize});
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this->enemies[1].getObject().setPosition({51.0f * tileSize, 10.0f * tileSize});
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this->enemies[2].getObject().setPosition({56.0f * tileSize, 5.0f * tileSize});
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this->enemies[3].getObject().setPosition({78.0f * tileSize, 10.0f * tileSize});
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this->enemies[4].getObject().setPosition({82.0f * tileSize, 15.0f * tileSize});
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this->enemies[5].getObject().setPosition({88.0f * tileSize, 4.0f * tileSize});
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this->enemies[6].getObject().setPosition({98.0f * tileSize, 11.0f * tileSize});
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this->enemies[7].getObject().setPosition({103.0f * tileSize, 15.0f * tileSize});
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}
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void enemyLogic()
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{
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for (auto it = enemies.begin(); it != enemies.end();)
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{
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auto &enemy = *it;
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if (enemy.getObject().getPosition().y < 0)
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{
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it = enemies.erase(it);
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}
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else
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{
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enemy.logic();
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++it;
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}
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}
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}
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void drawEnemies()
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{
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for (int i = 0; i < enemies.size(); i++)
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{
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enemies[i].draw();
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}
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}
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std::vector<Enemy> &getEnemies()
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{
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return this->enemies;
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}
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protected:
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private:
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std::vector<Enemy> enemies;
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};
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#endif
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@@ -58,25 +58,6 @@ public:
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this->playerBullets.push_back(bullet);
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}
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// std::list<PBullet>& getPlayerBullets() {
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// return this->playerBullets;
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// }
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// void removeCollidedBullets()
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// {
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// for (auto it = playerBullets.begin(); it != playerBullets.end(); /* no increment here */)
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// {
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// if (it->getHasCollided())
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// {
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// it = playerBullets.erase(it); // Remove element and get the next valid iterator
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// }
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// else
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// {
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// ++it; // Only increment if no removal happens
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// }
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// }
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// }
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void bulletLogic()
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{
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for (auto it = this->playerBullets.begin(); it != this->playerBullets.end();)
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