[Added] Start of enemies

This commit is contained in:
Ninjaws
2024-12-16 22:27:06 +01:00
parent 5af531a08b
commit e8c78770b5
17 changed files with 580 additions and 101 deletions
+4
View File
@@ -28,6 +28,9 @@ void AssetService::setAssets()
sounds[ESound::HEAL_PICKUP] = loadSound("Audio/Sounds/healmag.wav");
sounds[ESound::AMMO_PICKUP] = loadSound("Audio/Sounds/shotgunReload.wav");
sounds[ESound::POWERUP] = loadSound("Audio/Sounds/powerUpSound.wav");
sounds[ESound::VICTORY] = loadSound("Audio/Sounds/victorySound.wav");
sounds[ESound::PLAYER_DAMAGE] = loadSound("Audio/Sounds/WaterBalloon.wav");
sounds[ESound::ENEMY_DEFEATED] = loadSound("Audio/Sounds/pain.wav");
backgrounds[EBackground::TUTORIAL] = loadTexture("Textures/TutorialBackground2.png");
backgrounds[EBackground::GAME1] = loadTexture("Textures/GameBackground_1.png");
@@ -53,6 +56,7 @@ void AssetService::setAssets()
sprites[ESprite::HUD_HEART_EMPTY] = loadTexture("Textures/heart_empty.png");
sprites[ESprite::HUD_AMMO] = loadTexture("Textures/bullet_hud.png");
sprites[ESprite::CROSSHAIR] = loadTexture("Textures/crosshair_3.png");
sprites[ESprite::FLAG] = loadTexture("Textures/flag.png");
}
Font AssetService::getFont(EFont font, int fontSize)