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390 lines
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C++

#ifndef GAME_H
#define GAME_H
#include "entities/Map.h"
#include "entities/Background.h"
#include "services/StateService.h"
#include "services/AudioService.h"
#include "services/MapService.h"
#include "services/InputService.h"
#include "services/GameService.h"
#include "services/CollectableService.h"
#include "services/EnemyService.h"
#include "services/PlayerService.h"
#include "services/BulletService.h"
#include "entities/Text.h"
#include <sstream>
#include <iostream>
class Game
{
public:
Game()
{
GameService::getInstance().resetGame();
TextureWrapper wrapper1 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME1), {GetScreenWidth() * 2.0f, (float)GetScreenHeight()}, {0, 0});
wrapper1.setSourceRect({0, 0, wrapper1.getSize().x, wrapper1.getSize().y});
TextureWrapper wrapper2 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME2), {864.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x, 0.0});
wrapper2.setSourceRect({0, 200, wrapper2.getSize().x, 200 + wrapper2.getSize().y});
TextureWrapper wrapper3 = TextureWrapper(AssetService::getInstance().getBackground(EBackground::GAME3), {1728.0f, (float)GetScreenHeight()}, {wrapper1.getSize().x + wrapper2.getSize().x, 0.0});
wrapper3.setSourceRect({64, 200, 64 + wrapper3.getSize().x, 200 + wrapper3.getSize().y});
std::vector<TextureWrapper> wrappers;
wrappers.push_back(wrapper1);
wrappers.push_back(wrapper2);
wrappers.push_back(wrapper3);
this->background = Background(wrappers);
this->map = Map();
MapService::getInstance().setMap(this->map);
Vector2 screenSize = StateService::getInstance().getScreenSize();
Camera2D camera = {0};
camera.offset = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Set offset to center
camera.target = (Vector2){screenSize.x / 2.0f, screenSize.y / 2.0f}; // Initially at the center of the world
camera.rotation = 0.0f;
camera.zoom = 1.0f;
GameService::getInstance().setCamera(camera);
BulletService::getInstance().initBullets();
PlayerService::getInstance().initPlayer();
this->crosshair = TextureWrapper(AssetService::getInstance().getSprite(ESprite::CROSSHAIR), {15, 15}, {0, 0}, {0, 0, 15, 15});
CollectableService::getInstance().initCollectables();
std::cout << "Initting" << std::endl;
initHud();
initPauseScreen();
initGameOverScreen();
EnemyService::getInstance().initEnemies();
InputService::getInstance().setKeysToWatch({KEY_A, KEY_W, KEY_S, KEY_D, KEY_ENTER}, {MOUSE_BUTTON_LEFT});
AudioService::getInstance().setMusic(EMusic::GAME);
AudioService::getInstance().playMusic();
}
~Game()
{
}
void logic()
{
this->crosshair.setPosition(InputService::getInstance().getMousePos());
if (GameService::getInstance().isPaused())
{
pausedLogic();
return;
}
else if (GameService::getInstance().isGameOver())
{
gameOverLogic();
return;
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
GameService::getInstance().setPaused(true);
return;
}
BulletService::getInstance().bulletLogic();
CollectableService::getInstance().collectableLogic();
EnemyService::getInstance().enemyLogic();
auto &player = PlayerService::getInstance().getPlayer();
player.logic();
if (player.getTexture().getPosition().x > (StateService::getInstance().getScreenSize().x / 2.0f) &&
player.getTexture().getPosition().x + (StateService::getInstance().getScreenSize().x / 2.0f) < background.getBackgroundSize().x)
{
GameService::getInstance().getCamera().offset = {(StateService::getInstance().getScreenSize().x / 2.0f) + ((StateService::getInstance().getScreenSize().x / 2.0f) - player.getTexture().getPosition().x), StateService::getInstance().getScreenSize().y / 2.0f};
}
if (player.isFinishReached())
{
StateService::getInstance().setScreen(EScreen::VICTORY);
}
}
void draw()
{
BeginDrawing();
BeginMode2D(GameService::getInstance().getCamera());
this->background.draw();
BulletService::getInstance().drawBullets();
this->map.draw();
CollectableService::getInstance().drawCollectables();
EnemyService::getInstance().drawEnemies();
PlayerService::getInstance().getPlayer().draw();
EndMode2D();
drawHud();
if (GameService::getInstance().isPaused())
{
drawPaused();
}
else if (GameService::getInstance().isGameOver())
{
drawGameOver();
}
else
{
drawCrosshair();
}
EndDrawing();
}
private:
Background background;
Map map;
TextureWrapper crosshair;
std::vector<Enemy> enemies;
std::vector<Text> pauseScreenButtons;
int hoveredPauseScreenButton = 0;
Text gameOverText;
std::vector<Text> gameOverScreenButtons;
int hoveredGameOverScreenButton = 0;
Text hudJellyText;
TextureWrapper hudJellyTexture;
void initHud()
{
hudJellyTexture = TextureWrapper(AssetService::getInstance().getSprite(ESprite::JELLY), {32, 32}, {500, 5});
hudJellyText = Text("0/3", EFont::SANSATION, 30, 0, RED, {hudJellyTexture.getPosition().x + hudJellyTexture.getSize().x * 1.5f, hudJellyTexture.getPosition().y + 5});
}
void initPauseScreen()
{
#if defined(PLATFORM_WEB)
const int TOP_GAP = 100;
const int BOTTOM_GAP = 100;
const int AMNT_OF_BUTTONS = 2;
#else
const int TOP_GAP = 100;
const int BOTTOM_GAP = 50;
const int AMNT_OF_BUTTONS = 4;
#endif
const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("Continue", EFont::SANSATION, 30, 0, WHITE);
pauseScreenButtons.push_back(txt);
}
pauseScreenButtons[0].setColor(RED);
#if defined(PLATFORM_WEB)
pauseScreenButtons[1].setText("Quit to Main Menu");
#else
pauseScreenButtons[1].setText("Save Game");
pauseScreenButtons[2].setText("Quit to Main Menu");
pauseScreenButtons[3].setText("Quit to Desktop");
#endif
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
#if defined(PLATFORM_WEB)
pauseScreenButtons[i].setPosition({(float)(GetScreenWidth() - pauseScreenButtons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i + SPACE_PER_ITEM / 2.0f});
#else
pauseScreenButtons[i].setPosition({(float)(GetScreenWidth() - pauseScreenButtons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
#endif
}
}
void initGameOverScreen()
{
this->gameOverText = Text("Game Over", EFont::SANSATION, 60, 0, WHITE);
this->gameOverText.setPosition({(float)(GetScreenWidth() - gameOverText.getDimensions().x) / 2.0f, (float)(GetScreenHeight() - gameOverText.getDimensions().y) / 3.0f});
const int TOP_POS = GetScreenHeight() / 1.8;
const int X_GAP = 90;
const int AMNT_OF_BUTTONS = 2;
const int TOTAL_SPACE = GetScreenWidth() - (X_GAP + X_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("Play Again", EFont::SANSATION, 30, 0, BLACK);
gameOverScreenButtons.push_back(txt);
}
gameOverScreenButtons[0].setColor(WHITE);
gameOverScreenButtons[1].setText("Quit to Main Menu");
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
gameOverScreenButtons[i].setPosition({(float)X_GAP + SPACE_PER_ITEM * i, (float)TOP_POS});
}
}
void pausedLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_S) || InputService::getInstance().isKeyPressed(KEY_W))
{
pauseScreenButtons[hoveredPauseScreenButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredPauseScreenButton = ((hoveredPauseScreenButton - (InputService::getInstance().isKeyPressed(KEY_S) ? -1 : 1)) + pauseScreenButtons.size()) % pauseScreenButtons.size();
pauseScreenButtons[hoveredPauseScreenButton].setColor(RED);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = pauseScreenButtons[hoveredPauseScreenButton].getText();
if (selectedButton == "Continue")
{
GameService::getInstance().setPaused(false);
AudioService::getInstance().playMusic();
}
else if (selectedButton == "Save Game")
{
}
else if (selectedButton == "Quit to Main Menu")
StateService::getInstance().setScreen(EScreen::MAIN);
else if (selectedButton == "Quit to Desktop")
StateService::getInstance().setScreen(EScreen::CLOSE);
}
}
void gameOverLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_D) || InputService::getInstance().isKeyPressed(KEY_A))
{
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(BLACK);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredGameOverScreenButton = ((hoveredGameOverScreenButton - (InputService::getInstance().isKeyPressed(KEY_D) ? -1 : 1)) + gameOverScreenButtons.size()) % gameOverScreenButtons.size();
gameOverScreenButtons[hoveredGameOverScreenButton].setColor(WHITE);
}
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = gameOverScreenButtons[hoveredGameOverScreenButton].getText();
if (selectedButton == "Play Again")
{
StateService::getInstance().setScreen(EScreen::GAME);
}
else if (selectedButton == "Quit to Main Menu")
{
StateService::getInstance().setScreen(EScreen::MAIN);
}
GameService::getInstance().setGameOver(false);
}
}
void drawPaused()
{
// 100, 100, 255, 60
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {0, 0, 0, 200});
if (pauseScreenButtons.size() > 0)
{
for (int i = 0; i < pauseScreenButtons.size(); i++)
{
pauseScreenButtons[i].draw();
}
}
}
void drawGameOver()
{
DrawRectangle(0, 0, StateService::getInstance().getScreenSize().x, StateService::getInstance().getScreenSize().y, {100, 0, 0, 200});
gameOverText.draw();
for (int i = 0; i < gameOverScreenButtons.size(); i++)
{
gameOverScreenButtons[i].draw();
}
}
void drawCrosshair()
{
DrawTextureEx(
this->crosshair.getTexture(),
{InputService::getInstance().getMousePos().x - this->crosshair.getSize().x / 2.0f, InputService::getInstance().getMousePos().y - this->crosshair.getSize().y / 2.0f},
0,
1.2f,
RED);
}
void drawHud()
{
drawHudHealth();
drawHudBullets();
drawHudJellies();
}
void drawHudBullets()
{
Vector2i pixel_pos = Vector2i(5, 40);
Texture2D ammoSprite = AssetService::getInstance().getSprite(ESprite::HUD_AMMO);
Vector2i display_pos;
for (int i = 0; i < PlayerService::getInstance().getPlayer().getAmmo(); i++)
{
if (i <= 49)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * i, pixel_pos.y);
}
if (i > 49 && i <= 99)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (50)), pixel_pos.y + ammoSprite.height);
}
else if (i > 99 && i <= 149)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (100)), pixel_pos.y + ammoSprite.height * 2);
}
else if (i > 149 && i <= 199)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (150)), pixel_pos.y + ammoSprite.height * 3);
}
else if (i > 199 && i <= 249)
{
display_pos = Vector2i(pixel_pos.x + ammoSprite.width * (i - (200)), pixel_pos.y + ammoSprite.height * 4);
}
DrawTexture(ammoSprite, display_pos.x, display_pos.y, WHITE);
}
}
void drawHudHealth()
{
Vector2i pixel_pos = Vector2i(5, 5);
Texture2D noHealthSprite = AssetService::getInstance().getSprite(ESprite::HUD_HEART_EMPTY);
Texture2D healthSprite = AssetService::getInstance().getSprite(ESprite::HUD_HEART);
// sVector2f coord_pos = GetWindow().mapPixelToCoords(pixel_pos);
for (int i = 0; i < PlayerService::getInstance().getPlayer().getMaxHealth(); i++)
{
Vector2i pos = Vector2i(pixel_pos.x + noHealthSprite.width * i, pixel_pos.y);
// noHealthSprite[i].setPosition(coord_pos.x + noHealthTexture.getSize().x * i, coord_pos.y);
DrawTexture(noHealthSprite, pos.x, pos.y, WHITE);
}
for (int i = 0; i < PlayerService::getInstance().getPlayer().getHealth(); i++)
{
// healthSprite[i].setPosition(coord_pos.x + healthTexture.getSize().x * i, coord_pos.y);
// DrawTexture(ammoSprite, display_pos.x, display_pos.y, WHITE);
Vector2i pos = Vector2i(pixel_pos.x + healthSprite.width * i, pixel_pos.y);
// noHealthSprite[i].setPosition(coord_pos.x + noHealthTexture.getSize().x * i, coord_pos.y);
DrawTexture(healthSprite, pos.x, pos.y, WHITE);
}
}
void drawHudJellies()
{
std::stringstream stream;
stream.clear();
stream << CollectableService::getInstance().getAmountOfJelliesFreed();
stream << "/";
stream << CollectableService::getInstance().getMaxAmountOfJellies();
hudJellyText.setText(stream.str());
DrawTexture(hudJellyTexture.getTexture(), hudJellyTexture.getPosition().x, hudJellyTexture.getPosition().y, WHITE);
hudJellyText.draw();
}
};
#endif