75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#ifndef GAME_SERVICE_H
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#define GAME_SERVICE_H
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#include "raylib.h"
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#include "services/Service.h"
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#include "services/AudioService.h"
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#include <vector>
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#include <list>
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class GameService : public Service<GameService>
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{
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public:
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bool isPaused()
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{
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return this->paused;
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}
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bool isGameOver()
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{
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return this->gameOver;
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}
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void setPaused(bool paused)
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{
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this->paused = paused;
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if (this->paused)
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AudioService::getInstance().pauseMusic();
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}
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void setGameOver(bool gameOver)
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{
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this->gameOver = gameOver;
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if (this->gameOver)
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{
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AudioService::getInstance().setMusic(EMusic::GAME_OVER);
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AudioService::getInstance().playMusic();
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}
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}
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void setCamera(Camera2D camera)
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{
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this->camera = camera;
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}
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Camera2D &getCamera()
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{
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return this->camera;
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}
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Vector2 getMouseWorldPos()
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{
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Vector2 mouseWorldPos = {GetMousePosition().x + camera.target.x - camera.offset.x, GetMousePosition().y};
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return mouseWorldPos;
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}
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Vector2 toWorldPos(Vector2i pixelPos)
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{
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Vector2 worldPos = {(float)pixelPos.x + camera.target.x - camera.offset.x, (float)pixelPos.y};
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return worldPos;
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}
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void resetGame()
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{
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paused = false;
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gameOver = false;
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// playerBullets.clear();
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}
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private:
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bool paused = false;
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bool gameOver = false;
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Camera2D camera;
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};
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#endif |