Files
WebJelly-Rescue/include/Map.h
T

33 lines
592 B
C++

#ifndef MAP_H
#define MAP_H
#include <vector>
#include "raylib.h"
/**
* Holds the collision and texture maps for the game world
*/
class Map
{
public:
Map();
~Map() {}
void draw();
private:
/** Holds the number for every single tile, which refers to a certain sprite in the tileset */
std::vector<std::vector<Vector2>> map;
/** Holds 1s (collision) and 0s (no collision) for every tile */
std::vector<std::vector<int>> colMap;
float tileSize = 32;
Texture2D tileset;
void loadMap();
void loadColMap(){}
void loadTileset();
};
#endif