Files
WebJelly-Rescue/include/entities/Background.h
T

50 lines
1.3 KiB
C++

#ifndef BACKGROUND_H
#define BACKGROUND_H
#include "raylib.h"
#include "enums/EBackground.h"
#include <vector>
#include "entities/TextureWrapper.h"
#include "services/AssetService.h"
#include "services/StateService.h"
class Background
{
public:
Background()
{
}
Background(EBackground background)
{
TextureWrapper wrapper = TextureWrapper(AssetService::getInstance().getBackground(background), StateService::getInstance().getScreenSize(), {0, 0});
wrapper.setSourceRect({0, 0, wrapper.getSize().x, wrapper.getSize().y});
textures.push_back(wrapper);
}
Background(std::vector<TextureWrapper> backgrounds)
{
for (int i = 0; i < backgrounds.size(); i++)
{
this->textures.push_back(backgrounds[i]);
}
}
~Background() {}
void draw()
{
for (int i = 0; i < textures.size(); i++)
{
TextureWrapper texture = textures[i];
DrawTextureRec(texture.getTexture(), texture.getSourceRect(), texture.getPosition(), WHITE);
}
}
Vector2 getBackgroundSize()
{
TextureWrapper lastbg = this->textures[this->textures.size() - 1];
return {lastbg.getPosition().x + lastbg.getSize().x, lastbg.getPosition().y + lastbg.getSize().y};
}
private:
std::vector<TextureWrapper> textures;
};
#endif