Files
WebJelly-Rescue/include/services/CollectableService.h
T

184 lines
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C++

#ifndef COLLECTABLE_SERVICE_H
#define COLLECTABLE_SERVICE_H
#include "raylib.h"
#include "services/Service.h"
#include "services/MapService.h"
#include "entities/Vector2i.h"
#include "entities/Crate.h"
#include "entities/PBullet.h"
#include <vector>
class CollectableService : public Service<CollectableService>
{
public:
void initCollectables()
{
initCrates();
}
void collectableLogic()
{
crateLogic();
}
void drawCollectables()
{
drawCrates();
}
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
std::vector<Crate>& getCrates() {
return this->crates;
}
private:
void initCrates()
{
crates.clear();
Vector2 location;
int tileSize = MapService::getInstance().getMap().getTileSize();
for (int i = 0; i < 3; i++)
{
crates.push_back(Crate());
// crateLocation.push_back(location);
}
crates[0].getObject().setPosition({38.0f * tileSize, 9.0f * tileSize});
crates[1].getObject().setPosition({41.0f * tileSize, 5.0f * tileSize});
crates[2].getObject().setPosition({68.0f * tileSize, 4.0f * tileSize});
for (int i = 0; i < crates.size(); i++)
{
Vector2i crateTilePos = Vector2i(crates[i].getObject().getPosition().x / tileSize, crates[i].getObject().getPosition().y / tileSize);
MapService::getInstance().getMap().updateColmapTile(crateTilePos, true);
}
// crates[0].y = 9 * tileSize;
// crateLocation[1].x = 41 * tileSize;
// crateLocation[1].y = 5 * tileSize;
// crateLocation[2].x = 68 * tileSize;
// crateLocation[2].y = 4 * tileSize;
}
void initJellies()
{
}
void crateLogic()
{
for (auto it = crates.begin(); it != crates.end();)
{
auto &crate = *it;
/**
* If the crate has been hit:
* 1. Remove the collision tile from the collision map
*
*/
if (crate.hasBeenHit())
{
Vector2 pos = crate.getObject().getPosition();
Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
MapService::getInstance().getMap().updateColmapTile(tilePos, false);
it = crates.erase(it);
}
else
{
++it;
}
}
}
// void destroyCrate(int index) {
// Vector2 pos = crates[index].getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x/MapService::getInstance().getMap().getTileSize(), pos.y/MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// crates.erase(crates.begin() + index);
// }
// void checkCratesForCollision(PBullet bullet)
// {
// for (auto it = crates.begin(); it != crates.end();)
// {
// auto &crate = *it;
// // if (*it % 2 == 0) {
// if (crate.bulletCollision(bullet))
// {
// Vector2 pos = crate.getObject().getPosition();
// Vector2i tilePos = Vector2i(pos.x / MapService::getInstance().getMap().getTileSize(), pos.y / MapService::getInstance().getMap().getTileSize());
// MapService::getInstance().getMap().updateColmapTile(tilePos, false);
// it = crates.erase(it); // erase returns the next iterator
// }
// else
// {
// ++it;
// }
// }
// }
void jellyLogic()
{
}
void drawCrates()
{
for (int i = 0; i < crates.size(); i++)
{
crates[i].draw();
}
}
void drawJellies()
{
}
void drawHudJellies()
{
}
void drawAmmoPacks()
{
}
void drawHealthpacks()
{
}
// sf::Text jelliesFreed; // Holds the text that shows how many jellies are freed
// sf::Font jelliesFreedFont; // Holds the font used for the text of the display
// sf::Sprite jelliesFreedSprite; // Holds the sprite of the jelly in the top right corner
// Vector2i jellyDisplayLocation; // Holds the location where the amount of jellies freed are displayed
std::vector<Crate> crates;
// std::vector<sf::Sprite> crateSprite; // Holds the sprites of the crates
// std::vector<sf::Sprite> jellySprite; // Holds the sprites of the jellies inside the crates
// std::vector<Vector2> crateLocation; // Holds the locations of the crates/jellies
// std::vector<Vector2> velocity; // Makes sure the jellies jump when the crate is destroyed
// std::vector<bool> collision; // Keeps track of whether or not the player has collided with a crate
// std::vector<bool> crateDestroyed; // Keeps track of whether or not a crate has been destroyed
// unsigned int totalAmntCrates; // Holds the total amount of crates
// unsigned int amntCratesDestroyed; // Holds the amount of crates that have been destroyed
};
#endif