Files
WebJelly-Rescue/src/screens/MainScreen.cpp
T

132 lines
4.0 KiB
C++

#include "screens/MainScreen.h"
#include "raylib.h"
#include "services/AudioService.h"
#include "services/StateService.h"
#include "services/InputService.h"
MainScreen::MainScreen()
{
#if defined(PLATFORM_WEB)
const int TOP_GAP = 100;
const int BOTTOM_GAP = 100;
const int AMNT_OF_BUTTONS = 2;
#else
const int TOP_GAP = 100;
const int BOTTOM_GAP = 50;
const int AMNT_OF_BUTTONS = 4;
#endif
const int TOTAL_SPACE = GetScreenHeight() - (TOP_GAP + BOTTOM_GAP);
const int SPACE_PER_ITEM = TOTAL_SPACE / AMNT_OF_BUTTONS;
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
Text txt = Text("new game", EFont::GTEK, 30, 0, WHITE);
buttons.push_back(txt);
}
buttons[0].setColor(RED);
#if defined(PLATFORM_WEB)
buttons[1].setText("tutorial");
#else
buttons[1].setText("load game");
buttons[2].setText("tutorial");
buttons[3].setText("quit");
#endif
for (int i = 0; i < AMNT_OF_BUTTONS; i++)
{
#if defined(PLATFORM_WEB)
buttons[i].setPosition({(float)(GetScreenWidth() - buttons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i + SPACE_PER_ITEM / 2.0f});
#else
buttons[i].setPosition({(float)(GetScreenWidth() - buttons[i].getDimensions().x) / 2.0f, (float)TOP_GAP + SPACE_PER_ITEM * i});
#endif
}
/** Will be ignored if already active (like when coming from the TitleScreen) */
EMusic track = AudioService::getInstance().getCurrentTrack();
if (track != EMusic::MAIN)
{
AudioService::getInstance().setMusic(EMusic::MAIN);
AudioService::getInstance().playMusic();
}
InputService::getInstance().setKeysToWatch({KEY_ENTER, KEY_W, KEY_S}, {});
}
void MainScreen::logic()
{
keyboardLogic();
clickLogic();
}
void MainScreen::mouseLogic()
{
for (int i = 0; i < buttons.size(); i++)
{
/** No need to check the button that is already being hovered */
if (hoveredButton == i)
continue;
/** Pixels around the text that also count towards that button, to make the hover feel better */
int textPadding = 20;
Vector2 dim = buttons[i].getDimensions();
Vector2 pos = buttons[i].getPosition();
Rectangle rect = {pos.x, pos.y, dim.x, dim.y};
Vector2 mousePos = InputService::getInstance().getMousePos();
// mousePos.x >= rect.x && mousePos.x <= (rect.x+rect.width) &&
if ((mousePos.x + textPadding) >= rect.x && mousePos.x <= (rect.x + rect.width + textPadding) && (mousePos.y + textPadding) >= rect.y && mousePos.y <= (rect.y + rect.height + textPadding))
{
buttons[hoveredButton].setColor(WHITE);
hoveredButton = i;
buttons[hoveredButton].setColor(RED);
break;
}
}
}
void MainScreen::keyboardLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_S) || InputService::getInstance().isKeyPressed(KEY_W))
{
buttons[hoveredButton].setColor(WHITE);
/** Move up or down depending on the pressed button. +4 is used so that -1 becomes 3 (the last button) */
hoveredButton = ((hoveredButton - (InputService::getInstance().isKeyPressed(KEY_S) ? -1 : 1)) + buttons.size()) % buttons.size();
buttons[hoveredButton].setColor(RED);
}
}
void MainScreen::clickLogic()
{
if (InputService::getInstance().isKeyPressed(KEY_ENTER))
{
std::string selectedButton = buttons[hoveredButton].getText();
if (selectedButton == "new game")
StateService::getInstance().setScreen(EScreen::GAME);
else if (selectedButton == "load game")
{
}
else if (selectedButton == "tutorial")
StateService::getInstance().setScreen(EScreen::TUTORIAL);
else if (selectedButton == "quit")
StateService::getInstance().setScreen(EScreen::CLOSE);
}
}
void MainScreen::draw()
{
BeginDrawing();
ClearBackground(BLACK);
if (buttons.size() > 0)
{
for (int i = 0; i < buttons.size(); i++)
{
buttons[i].draw();
}
}
EndDrawing();
}